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AI Insights · Timothy · October 2025

Top 5 Slime Games on iOS in Norway: Q3 2025 Performance

Explore the performance of the top 5 slime games on iOS in Norway during Q3 2025, including trends in downloads, revenue, and active users.

Top 5 Slime Games on iOS in Norway: Q3 2025 Performance

In the third quarter of 2025, the slime games category on iOS in Norway showcased diverse trends in downloads, revenue, and active users. This analysis, powered by Sensor Tower, highlights the performance of the top five slime games.

PlaySlime:Slime Simulator Game from Slime Simulator Studio saw a slight decline in weekly revenue, starting at $292 and ending the quarter at $250. Downloads fluctuated, beginning at 148 and dipping to 58 by the end. Active users showed a steady decrease from 2.7K to 2.3K.

Dramaton LTD's Super Slime Simulator had a minimal revenue impact with a one-time peak of $5. Downloads started at 99, dropping significantly mid-quarter before recovering to 45. Active users decreased from 304 to 179, indicating a decline in engagement.

Rogue Slime, developed by Mateo Bonnin, experienced fluctuating revenue, with a peak at $42 and concluding at $0. Downloads were sporadic, with initial numbers at 35, later dwindling to none by quarter-end.

Super Big Slime: Black Hole 3D by Supercent, Inc. had negligible revenue, peaking briefly at $13. Downloads began at 28, tapering off to a mere 1. Active users decreased slightly from 301 to 223.

Finally, World of Slime Simulator Games by Solid Apps INC saw revenue fluctuate, starting at $70 and stabilizing at $46. Downloads were consistently low, starting at 16 and ending at 1. Active users decreased from 79 to 37.

For more detailed insights into these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025